TM s Name Effect Type
01 Dynamic Punch Whenever it hits, confuses opponent Fighting Fighting
02 Headbutt May cause flinching (30%) Normal
03 Curse If used by Ghost, cuts own HP by 1/2, hurts opponent each turn ???????
04 Rollout Attack for 5 turns, power increaseseach turn until miss. rock
05 Roar Ends Battle vs. Wild PKMN/Forces opponent to switch Normal
06 toxic Opponent is poisoned. Poison damage increases each turn Poison
07 zap cannpn Whenever it hits, paralyzes opponent Electric
08 rock smash May reduce opponent's Defense Fighting
09 psych up Copies opponent's attributes Normal
10 hidden power Type and Power changes depending on PKMN using it Normal
11 sunny day Powers up Fire-type attacks for 5 turns Fire
12 sweet scent Reduces opponent's evasion Grass
13 snore May cause flinching (30%), only while asleep Normal
14 blizzard May freeze opponent (10%) Ice
15 hyper beam Can't do anything on turn after attack Normal
16 icy wind May reduce opponent's Speed (10%) ice
17 protect Protects from any attack, rapid use may fail normal
18 rian dance Powers up Water-type attacks for 5 turns Water
19 meger drain Refills HP by half of damage dealt to opponent Grass
20 endure User survives with 1 HP, rapid use may fail Normal
21 frustration Gains power based on how unhappy user it Normal
22 solar beam A 2nd turn attack Grass
23 iron tail May reduce opponent's Defense (30%) Steel
24 dragon breath May paralyze opponent (30%) Dragon
25 thunder May paralyze opponent (30%) Electric
26 eathquake No special effect ground
27 retune Gains power based on how happy user is normal
28 dig Attacks on 2nd turn ground
29 psychic May reduce opponent's Spcl. Defense (10%) psychic
30 shadow ball May reduce opponent's Spcl. Defense (20%) dark
31 mud slap May reduce opponent's Accuracy (10%) ground
32 double team Raises user's Evasion normal
33 ice punch May freeze opponent (10%) ice
34 swagger Confuses opponent, greatly raises opponent's Attack normal
35 sleep talk Randomly uses one of user's moves while asleep normal
36 sludge bomb May poison opponent (30%) poison
37 sand storm Hurts both PKMN each turn except Rock, Steel, & Ground rock
38 fire blarst May burn opponent (10%) fire
39 swift Always hits normal
40 defense curl Raises user's Defense normal
41 thunderpunch May paralyze opponent (10%) Electric
42 dream eater Refills HP by half of damage dealt on sleeping PKMN psychic
43 detect Protects from any attack, rapid use may fail normal
44 rest Recovers all HP, sleeps for 2 turns normal
45 attract Prevents attack from opposite gender (50%) nomal
46 thief Steals any item held by any PKMN dark
47 steel wing May raise user's Defense (10%) steel
48 fire punch May burn opponent (10%) fire
49 fury cutter Attack for 5 turns, power increases each turn until miss bug
50 nightmare Deals damage every turn while opponent sleeps ghost
HMs name effect type
01 cut No Special effect grass
02 fly Attacks on 2nd turn flying
03 surf No Special effect water
04 strength No Special effect normal
05 flash Reduces opponent's Accuracy normal
06 whirlpool Traps and attacks opponent for 2-5 turns water
07 waterfall No Special effect water
name of gym leader pokemon leval

HM/TM


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